New Ability Word: Flurry Jeskai warrior monks seek to achieve unity of mind, coordinating their martial and magical attacks to achieve impressive results
You become a card until you leave your library or that library is shuffled
Special Energy Three Cards I have to justify: Recycle Energy, Full Heal Energy, Boost Energy Three Cards that need a bit more love: Multi Energy, Upper Energy, Scramble Energy Three Cards that need to be in every Cube: Double Colorless Energy, Call Energy, Rainbow Energy Honestly with the way Special Energy works is that if it's printed, you play it
Lifegain and mill don't overlap much in Magic, though Hope and a few stray cards like Space-Time Anomaly have carved out space for this crossover
You've then also got the fact that it's both a creature and an equipment, which means there are more ways to fetch it up in those formats too